Escalation League 1000pt Games
- Vaatu the Warp Lord
- Sep 30, 2022
- 17 min read
Alright, done packing and finally time to do these write ups of the exciting conclusion of this league! I had to play both of these games in a day as my schedule had been filled with moving prep. I probably should have gotten more sleep and not rushed my games as I definitely made several mistakes. Each game took approximately 2 hours which, as I understand, is about as fast as tournaments are played, so I’m hopeful for the prospects going forward.
GAME 5
CSM Emperor’s Children
Patrol Detachment (Chaos - Chaos Space Marines) [49 PL, 3CP, 995pts] ++
Legion: Emperor's Children
HQ
Chaos Lord [LEGENDS] [7 PL, -1CP, 140pts]: 1. Flames of Spite, Gifts of Chaos, Intoxicating Elixir, Jump pack, Lightning Claw, Mark of Slaanesh, Power maul, The Black Mace, Warlord
Master of Possession [7 PL, 120pts]: Mark of Slaanesh
Troops
Noise Marines [6 PL, 165pts]: Icon of Slaanesh
. Marine w/ blastmaster: Blastmaster
. 3x Marine w/ sonic blaster: 3x Bolt pistol, 3x Frag & Krak grenades, 3x Sonic blaster
. Noise Champion: Doom siren, Plasma pistol, Power fist
Elites
Chaos Leviathan Dreadnought [13 PL, -1CP, 235pts]: 3x Hellforged hunter-killer missile, Leviathan siege claw and meltagun, Leviathan siege drill and meltagun
. Two heavy flamers
Possessed [7 PL, -1CP, 145pts]: Chaos Icon
. 4x Possessed: 4x Hideous mutations
. Possessed Champion: Black Rune of Damnation, Trophies of the Long War
Fast Attack
Chaos Spawn [2 PL, 50pts]
. 2x Chaos Spawn: 2x Hideous mutations
Warp Talons [7 PL, 140pts]: Warp Talon Champion
. 4x Warp Talon: 4x Warp claws
CSM Alpha Legion
Battalion Detachment (Chaos - Chaos Space Marines) [54 PL, 4CP, 1,000pts]
Legion: Alpha Legion
[HQ]
Master of Possession [6 PL, -1CP, 105pts]: 4. Master of Diversion, Aspiring Lord, Chaos Undivided, Mutated Invigoration, Pact of Flesh
Sorcerer in Terminator Armour [7 PL, 130pts]: Combi-melta, Diabolic Strength, Force sword, Mark of Nurgle, Prescience
[Troops]
Cultists Mob [2 PL, 50pts]
9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
Cultist Champion
.Autopistol and brutal assault weapon
Legionaries [7 PL, 110pts]: Chaos Icon, Mark of Nurgle
Aspiring Champion: Astartes chainsword, Bolt pistol
4x Marine w/ astartes chainsword: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Legionaries [7 PL, 140pts]: Chaos Icon, Mark of Tzeentch
Aspiring Champion: Astartes chainsword, Boltgun
Marine w/ balefire tome: Balefire tome, Prescience
2x Marine w/ boltgun: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Marine w/ special weapon: Plasma gun
[Elites]
Chosen [8 PL, -1CP, 165pts]: Chaos Icon, Mark of Khorne
Chosen: Bolt pistol, Boltgun
Chosen: Accursed weapon, Bolt pistol
Chosen: Bolt pistol, Combi-melta
Chosen w/ power fist: Bolt pistol
Chosen Champion: Black Rune of Damnation, Bolt pistol, Combi-melta, Trophies of the Long War
Helbrute [7 PL, 130pts]: Combi-bolter, Helbrute fist, Mark of Tzeentch, Multi-melta
Master of Executions [4 PL, 65pts]: 1. Flames of Spite, Chaos Undivided, Ul'o'cca, the Black, Warlord
[Fast Attack]
Venomcrawler [6 PL, 105pts]
Game 3: Alpha Legion versus Emperor’s Children
Gametype: Tempest of War

Deployment: Sweeping Engagement
Primary Mission: Priority Targets
Mission Rule: Scrambler Fields
Deployment
I chose to be the defender.
I rolled first turn.
Ah, time for an aggressive redeploy! I wanted to get my Chosen into combat as soon as possible to test their mettle and a Leviathan Dreadnought sure is a test. I even Forward Deployed them to really get in position for that turn 1 charge.
I spent 1cp to place my Helbrute in reserve because I didn’t have much cover for him in my deployment zone and definitely not because I forgot him entirely until my opponent asked about it in my command phase… Yea, we’ll go with that.

Turn 1 Alpha Legion
Secondaries: [Investigate Sites]; [Behind Enemy Lines]; [No Retreat, No Surrender]
So this is the first and only game where I got to go first, and I intended to make the most of it. The Venomcrawler and Chosen moved WAY up to put the pressure on the Leviathan which was deployed off on its own. My Tzeentch Legionaries [Investigated Sites] while the Nurgle Legionaries played bodyguard to my Master of Executions as they prepared to move up in the later turns.
The psykers buffed the Chosen up as much as they could and let ‘em rip.
The Venomcrawler was the only thing with available shots and it managed to tick a wound off of the Leviathan.
I had managed to hide the Chosen completely out of line of sight so had a short charge without the threat of overwatch. Got them and the Venomcrawler into combat with ease.
Started combat with the Chosen as I didn’t want them to get torn apart by the inevitable interrupt.
Man, with support, they slap harder than I expected. The Khornate Chosen drowned the dreadnought in high quality attacks and did 8 damage in their fight. The Venomcrawler survived and dealt another wound.
So close to killing it. If the Leviathan had dropped here then I could have scored [Behind Enemy Lines] if the Venomcrawler survives then it can still be scored in the next turn.
Turn 1 Emperor's Children
Secondaries: [A Tempting Target]; [Grind them Down]; [Deploy Teleport Homers]
I don’t know why I thought the Venomcrawler would survive, it had 1 wound left and the Leviathan has flamers. Whoops.
First however my opponent showed me several movement mistakes I made and he was going to take advantage of.
He moved his Possessed, Chaos Lord and Spawn toward the midboard to try and make charges into my Tzeentch Legionaries and take the middle from me while the Warp Talons, which he had buffed to strength 5 by his Master of Possession, moved to make easy charges against my Master of Executions. Turns out, only surrounding a character on 3 sides and leaving them up against a wall with a platform allows enemy models to get within the 5” vertical engagement range.
But before even that was to happen he blastmastered my Sorcerer Lord right off the table because I failed to actually move him close enough to my Legionaries, so he was out in the open and visible to Noise Marines. After a few rolls then a discussion of the Blastmaster stat line, we’ve agreed that either that weapon is a tad cheap or Lascannons are overcosted, leaning more toward the latter. Anyways, no more Sorcerer Lord. Then the Leviathan overwhelmed my Venomcrawler with hot death and was almost free but still in lots of danger.
The Warp Talons and Chaos Spawn made their charges. The Possessed and Chaos Lord could have theoretically made charges but making a 10” and an 11” charge in sequence is unrealistic so he opted to not try.
Warp Talons struck first, killing a Chaos Marine and leaving the Master of Executions on 1 wound. This was rough as he already had to split attacks as he couldn’t get more than 2 hitting the character, then rolled below average, then I rolled well on my saves. I did have to CP reroll a save here so it wasn’t entirely a whiff, but the character surviving hurt! Especially when he struck back and wiped them.
Before that however, the Chosen had a score to settle with the Leviathan and, even without the strength buff from charging, absolutely tore it down. I don’t recall the exact amount of damage but I’m pretty sure it was enough to kill it even if the Venomcrawler had done no damage at all. My spider was a wonderful sacrifice of skulls and ablative wounds. They then consolidated back onto the objective that was nearby.
The Spawn and Legionaries slapped at each other in the ruins but not much of anything happened.

Turn 2 Alpha Legion
Secondaries: [Behind Enemy Lines]; [Grind them Down]; [Assassination]
I only needed 1 kill here to deny him [Grind them Down], but probably needed 2 or 3 to secure my own, as he had plenty of punch back waiting to happen unless I had a really good turn here.
Chosen move across to square up with the Possessed and see who had the better Black Rune. Master of Executions and his guard unit moved up to assault the Chaos Lord and the Tzeentch Legionaries and my Master of Possession stayed where they were to deal with the Chaos Spawn. They were the perfect units to deal with them as Smite or other non-attack damage as they don’t heal up until they take non-lethal damage from an attack.
Time to bring in my forgotten tactical Helbrute now. Fortunately for me I had a single spot to drop it where he could draw line of sight onto my opponent’s Master of Possession.
The psykers took down 1 spawn with Smites and healed the Master of Executions. I should have probably instead either healed the Nurgle Legionaries or buffed the Chosen’s toughness as the Master of Executions was definitely going to die here, regardless of how much health he had, unless I also killed ALL of the buffed Possessed, which was unlikely.
Popped the shots from the Chosen into the Possessed and killed one with the meltas, which was good, but made their charge a bit longer. The Helbrute erased my opponent's warlord with his Multi-melta. Only one shot got through but I spiked the damage on it for the big 6. [Assassination] scored and, more importantly, no more enemy psychic powers.
The Chosen, the clear stars so far in this game, make their charge into the Possessed. The Master of Executions makes his charge into the Lord but his Nurgle Legionaries lagged behind. My Master of Possession charged into the remaining Chaos Spawn as he had the best chance of killing it with his high strength multi damage weapon.
Had to start with the Master of Executions as if I didn’t his Lord would just splat me. Rolled my hits and wounds and he rolled his saves but as he was going to pick him up, he remembered his relic. I also forgot that he had the only 3 wounds and 3++ invuln save relic Intoxicating Elixer. If I had remembered it would have changed MANY of the movement and shooting and the Master of Executions charge, but that is all on me. If he had remembered sooner than the end of the fight then I would have been all for letting him activate it, but at this point it kind of felt like a gotcha moment. Now I’ve played this opponent many times and he would never try to pull something like that. It was just an unfortunate oversight. He pulled the Lord and we moved on.
Chosen fought and killed 2 Possessed, which then turned around to tag the Master of Executions and just murdered him horribly. Turns out a force staff IS enough to kill a lone Chaos Spawn, which is suprising because so far the Master of Possession has whiffed and been murdered in return. It worked out here but one would think I would learn.
Turn 2 Emperor's Children
Secondaries: [No Retreat, No Surrender]; [Investigate Sites]; [Extend Battle Lines]
So far my opponents' secondaries have not been great for him but funny enough the one he scored this game was [No Retreat, No Surrender].
Here he had 2 units left so it went quick. They stayed where they were to try and hold on for his secondaries. The Noise Marines shot everything into the Helbrute but he shrugged, ignored or reduced the damage to negligible amounts.
Chosen got to go first, since Possessed can’t take chaos marks, and picked up the remaining models and prepared to fight the remaining unit in my turn 3.
Turn 3 Alpha Legion
Secondaries: [Bring it Down]; [Extend Battle Lines]; [Secure No Man’s Land]
Another game where I’ve tabled my opponent on turn 3, letting me score a bunch of points in the last turns.
Only one Noise Marine died to melta shots from various units and were then charged by the Helbrute and then the Chosen.
Picked the Chosen to fight and they, per usual, just absolutely shredded the Noise Marines. AS mentioned this let him score [No Retreat, No Surrender] since he didn’t do any of the actions that would cause him to fail it. You can’t fail morale if you’re all dead.

Turn 4 Alpha Legion
Secondaries: [Deploy Teleport Homers]; [Raise Banner]; [Area Denial]
Turn 5 Alpha Legion
Secondaries: [Defend Stronghold]; [Hold the Line]; [Overwhelming Firepower]; [Blood and Guts]
Final score: 90-10 Alpha Legion Victory
Super impressed with how well the Khorne marked Chosen performed this game. While they did get buffed several times throughout the game, they absolutely smashed everything they hit. It’s even more impressive, in my opinion, that the targets they did fight are usually massive tanky targets that take investment to bring down, like a massive dreadnought or toughness 5 infantry with -1 to be wounded. Definitely carried me here even though I made a few mistakes with positioning.
Now I probably should have called this as my 1 game for the day but it was the final week and i wanted to get my score in ASAP, so opted to play another one instead of getting some sleep.
GAME 6
Adepta Sororitas
Spearhead Detachment (Imperium - Adepta Sororitas) [34 PL, 3CP, 720pts]
Order Convictions: Order: Argent Shroud
[HQ]
Canoness [3 PL, 65pts]: Plasma pistol, Power sword, Rod of Office
Celestine and Geminae Superia [10 PL, 200pts]
2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword
[Fast Attack]
Dominion Squad [5 PL, 90pts]
Dominion Superior: Chainsword
Bolt Pistol & Boltgun
4x Dominion w/ Special Weapon: Artificer-crafted storm bolter
[Heavy Support]
Mortifiers [3 PL, 65pts]
Mortifiers: Anchorite Sarcophagus, 2x Heavy bolter, 2x Penitent buzz-blades
Mortifiers [3 PL, 65pts]
Mortifiers: Anchorite Sarcophagus, 2x Heavy bolter, 2x Penitent buzz-blades
Retributor Squad [6 PL, 150pts]
Retributor Superior: Chainsword
Bolt Pistol & Ministorum Combi-flamer: Ministorum Combi-flamer
4x Retributor w/ Heavy Weapon: Multi-melta
[Dedicated Transport]
Sororitas Rhino [4 PL, 85pts]: Hunter-killer missile
Supreme Command Detachment 0CP (Imperium - Adepta Sororitas) [14 PL, 280pts]
Primarch | Daemon Primarch | Supreme Commander
Morvenn Vahl [14 PL, 280pts]: Warlord, Warlord Trait: 2. Righteous Rage
CSM Alpha Legion
Battalion Detachment (Chaos - Chaos Space Marines) [54 PL, 4CP, 1,000pts]
Legion: Alpha Legion
[HQ]
Master of Possession [6 PL, -1CP, 105pts]: 4. Master of Diversion, Aspiring Lord, Chaos Undivided, Mutated Invigoration, Pact of Flesh
Sorcerer in Terminator Armour [7 PL, 130pts]: Combi-melta, Diabolic Strength, Force sword, Mark of Nurgle, Prescience
[Troops]
Cultists Mob [2 PL, 50pts]
9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
Cultist Champion
.Autopistol and brutal assault weapon
Legionaries [7 PL, 110pts]: Chaos Icon, Mark of Nurgle
Aspiring Champion: Astartes chainsword, Bolt pistol
4x Marine w/ astartes chainsword: 4x Astartes chainsword, 4x Bolt pistol, 4x Frag & Krak grenades
Legionaries [7 PL, 140pts]: Chaos Icon, Mark of Tzeentch
Aspiring Champion: Astartes chainsword, Boltgun
Marine w/ balefire tome: Balefire tome, Prescience
2x Marine w/ boltgun: 2x Bolt pistol, 2x Boltgun, 2x Frag & Krak grenades
Marine w/ special weapon: Plasma gun
[Elites]
Chosen [8 PL, -1CP, 165pts]: Chaos Icon, Mark of Khorne
Chosen: Bolt pistol, Boltgun
Chosen: Accursed weapon, Bolt pistol
Chosen: Bolt pistol, Combi-melta
Chosen w/ power fist: Bolt pistol
Chosen Champion: Black Rune of Damnation, Bolt pistol, Combi-melta, Trophies of the Long War
Helbrute [7 PL, 130pts]: Combi-bolter, Helbrute fist, Mark of Tzeentch, Multi-melta
Master of Executions [4 PL, 65pts]: 1. Flames of Spite, Chaos Undivided, Ul'o'cca, the Black, Warlord
[Fast Attack]
Venomcrawler [6 PL, 105pts]
Going into this game I had a great mix of excitement and anxiety as it was against a new player (returning from 4th edition I think he said) that was getting into Sisters at the beginning of the summer.
I love sisters as they were the army that got me to come into the game store and start playing Warhammer in the first place. I had seen their army preview and that reminded me that this game existed, and now I had disposable income and a bit of time. So while I’m solidly a Chaos player now, the sisters have a special place in my heart and I occasionally like to bring them to the table.
My opponent for this game has been very excited about Warhammer and learning how to play smarter, thinking how to play strategically and army composition, all things I love about the game, so I’ve been excited to teach him what I’ve learned in the past 4 years myself. He’s really the first new player I’ve coached and he’s gotten QUITE good. I’m really impressed and while I would LIKE to take credit for how well he’s doing he’s got a good head for the game and a good eye on the tabletop. I’ve maybe just helped direct that talent a bit.
Game 4: Alpha Legion versus Argent Shroud Adepta Sororitas
Gametype: Tempest of War

Deployment: Hammer and Nail
Primary Mission: Take and Hold
Mission Rule: Sweep and Clear
Deployment
I chose to be defender.
My opponent rolled first.
He moved his Rhino filled with Dominions and Retributors up toward my lines.
Now, for some reason I put my Sorcerer Lord in deep strike. I assume I had a clever idea about dropping him in for a cheeky backline smite or inserting him somewhere I would need him to support, but that is just silly with this list and I forgot it almost immediately anyway. He really needs to start the game on the board so that he can be throwing out damage and supporting my attacking units turn 1. So this was mistake 1. Mistake 2 was using my redeploy to get my Master of Executions forward but protected, then immediately Forward Deploying the chosen away from him, leaving him horribly exposed to turn 1 shenanigans.
Looking back, I definitely set myself up for failure here before the game even started and my opponent had the army to take advantage of that. Celestine is incredibly fast and deceptively tanky for such a delicate model and Morvenn Vahl is such a massive anvil and threat multiplier that not giving them the respect they deserve is just asking for your downfall.
I’m not giving away how this game went, am I?

Turn 1 Argent Shroud
Secondaries: [Extend Battle Lines]; [Bring it Down]; [Deploy Teleport Homers]
Get into the middle and do damage. Something the Sisters are great at. He kept his sisters embarked in the Rhino to keep them safe seeing as they wouldn’t have great shots on turn 1. Moved the Mortifiers up on either flank and put Morvenn Vahl on an objective. His Canoness hung out all game holding his home objective.
Then Celestine came blistering across the board for an easy turn one charge. He had a Miracle Dice of a 6 so he’d only have to roll a 2+ to hit my Master of Executions.
A few shots came out but nothing did any damage anywhere.
Then I wasted a CP on overwatch and Celestine made her easy charge and executed my Master of Executions. I managed with my Legionaries to kill one of the Geminae Superia in response so I felt good about my upcoming turn.
Turn 1 Alpha Legion
Secondaries: [Assassination]; [No Prisoners]; [Storm Hostile Objective]
I should maybe not have felt so good about it. The Venomcrawler and Helbrute moved up their flank to try and pressure Vahl and the mortifier that was attempting to sneak into my deployment zone while everything else positioned to bring down Celestine. Hopefully doing many mortal wounds and then making her fail a handful of bolter shots.
Instead he denied my Smites and I failed my Mutated Invigoration. A great start.
Then she made ALL but 1 of her 2+ saves against the small arms fire, only killing her remaining bodyguard, so I had to put the Melta shots from my Helbrute and Chosen into her as well. She still managed to live on 1 wound. This was incredibly frustrating as I had intended to kill her then put the Khorne Chosen into her to make sure she stayed down. Best laid plans and whatnot.
I probably should have still done that but I was rattled and instead opted to instead try and crack open the Rhino to get at the gooey bits inside while having legionaries swamp her with more attacks for her 2+ save. Since that worked so well in the previous phase.
Chosen charged the Rhino while Legionaries and Master of Possession charged the 1 wound angel. Across the board the Venomcrawler charged and ate the pinned Mortifier.
Celestine went down temporarily to the barrage of attacks and I brought the Rhino down to 3 wounds remaining but didn’t quite have the punch to crack it fully.
Not great. I was already losing focus as the pressure from Celestine was killing my characters and keeping me pinned in my deployment zone. Great play from the sisters here.

Turn 2 Argent Shroud
Secondaries: [Overwhelming Firepower]; [Investigate Sites]; [No Prisoners]
Finally the Sisters disembarked from the Rhino before it fell back to address some threats while Celestine continued her rampage of killing my characters.
Giving full rerolls to the Retributors he was able to down my Helbrute and severely wound my Venomcrawler and through Celestine and a bajillion stormbolter shots managed to kill 1 Legionary which was enough to get a charge on my Master of Possession, who then died horribly to Celestine’s melee prowess.
Morvenn Vahl went and dealt with my spider while just remaining on the midfield objective she was holding. Finally his remaining Mortifier fired it’s flamethrowers and fought the Chosen, killing 1 and taking a few wounds in return.
*Looking at this turn again here, a good bit of his shooting was illegal or better than it should have been. One of the Argent Shroud’s order abilities is to always count as remaining stationary for shooting, however a unit can NEVER count as remaining stationary after disembarking from a vehicle. This means that his Retributors would have been hitting on 4+ and the Dominions shouldn’t have been able to shoot at all, since they advanced (and got a 6) all the way over to my home objective. This could have been a massive swing as they killed the 1 Legionary that was screening Celestine off of my character, and if we had caught this during the game I perhaps wouldn’t have been so far on the back foot. I don’t recall if it would have mattered for the Helbrute or not but it’s possible it could have survived too.
Turn 2 Alpha Legion
Secondaries: [Capture Enemy outpost]; [Deploy Teleport Homers]; [Blood and Guts]
It’s looking rough now. I’ve only got my Sorcerer Lord left as far as characters go and everything else is getting tied up. I am running out of pieces and I need a good psychic phase to help me get back in this game.
I fall back my Chosen to set up a charge into Celestine since I still want her dead. I hope I can just smite her down and get into some of the infantry instead but here we continue to not get to do psychic powers.
He again denied both Smites and I failed my second power, which I don’t even recall what it was since it did nothing. The Chosen charged into Celestine and brought her back down to 1 wound and then she wiped out the supporting Legionaries. I had also managed to tag the Retributors with the Chosen as to make him have to spend CP to fall back and shoot.
I also charged my Cultists into the Dominions to keep them tied up and away from my objective.

Turn 3 Argent Shroud
Secondaries: [Overwhelming Firepower]; [Area Denial]; [Secure No Man’s Land]
Well now, this is usually where one army gets tabled. And it’s my opponent’s turn. Exciting.
I won’t lie, this is where my memory begins to fade and I forgot to take pictures as the sun began to set and shine in the front window VERY brightly. The turns were quick from here though.
Celestine, the Dominions and the Retributors fell back and Morvenn Vahl advanced towards my home objective. The Rhino moved to take her place in the midfield and the Mortifier moved around to get pressure on my remaining Legionaries.
The Retributors then fired into my Chosen, picking up another 2 and the Mortifier picked up the Legionaries through fire and fighting.
Turn 3 Alpha Legion
Secondaries: [Bring it Down]; [Overwhelming Firepower]; [Behind Enemy Lines]
3 models remain. The Sorcerer Lord moves to maybe get some revenge against Celestine and the 2 remaining Chosen prepare to fight more Retributors.
Let’s try Smite again. Oh! It went off and popped several Dominions this time, then his other power was denied. He was able to then pick up Celestine with his Mleta and the remaining Dominions in combat.
The remaining Chosen charged the Retributors again but then whiffed their combat pretty badly, only killing 2. The return fire is going to hurt.
Turn 4 Argent Shroud
Secondaries: [Overwhelming Firepower]; [Capture Enemy Outpost]; [A Tempting Target]
Morvenn Vahl closes in on my Sorcerer Lord with the Mortifier and the Retributors once again fall back from combat.
A decisive shooting phase removes all 3 of my remaining models from the board, leaving his a last turn to score freely.
Turn 5 Argent Shroud
Secondaries: [A Tempting Target]; [Hold the Line]; [No Retreat, No Surrender]
Final score: 40-75 Sister Victory!
I’m so excited! I lost after a long day, tired from being so busy as of late and then still managed to score a respectable 40 points. And I lost to the player I’ve been coaching! I’m so proud of him and how well he played.
Now I hate to blame dice and every loss should always be viewed as a way to identify your shortcomings and how to improve in those areas but, man, rolling that many 6+ to deny my psychic phases really blunted my ability to respond with my army. Much of what my army was meant to do was have a few strong threats and then buff them so that when they hit things they overkill them or have a strong mortal wound output if needing to bypass strong saves, like Terminators or Celestine. Having pretty much none of that really hurt since there were several times my unbuffed Chosen multi wound models on an attack or 2 worth of damage. If they had been able to be buffed they would have been able to outright kill the Rhino on turn 1, the Mortifier on turn 2 and Celestine on turn 3.
I will have to improve on my screening and remember to keep my Venomcrawler close to my psykers to help their powers go off more reliably. As much fun as it is to let it loose and scream towards the front lines, having it stay back and be a support and a counter charge threat is a better use if you only have 1 in your army.
So these 2 games were definitely a lesson about making sure to be well rested before competitive games for sure. I made several positioning mistakes in both where I left important characters exposed or just not where they could be useful and each of my opponents capitalized on it.
With that the League ended and after the scores were submitted I placed 2nd and the Argent Shroud Sisters player placed 3rd! First place went to another CSM player who ran a Word Bearers list with Black Rune Terminators and a kitted out Lord Discordant. I never got to play against his list as there were quite a few people in the league and our schedules never matched up. Still I had a lot of fun and it was a different experience as compared to the Crusade leagues we’ve had in the store or pick-up matched play games.
I look forward to traveling around with and playing games with a variety of players in different cities.
Thanks for reading!


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